Ancients - The rise of Rome - or will it start flat ?

1200 BC - 534 AD

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Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 06, 2013 9:51 am

Time for another change.

Ancients. yes folks this is way before the Beatles or even Elvis.

Early Rome. A bit of an up and down period for the early Roman empire. At this time it wasn't really an
empire yet.

Pyrrhus is again fighting the Romans. That's our side. This is the famous bloke who gives his name to a
Pyrrhic victory. At the time though, Pyrrhus was very good commander and gave the Romans a beating here and there. His only problem was the Romans could replace losses and he could not.
He met his end in a strange and not glorious way while entering a city at the height of a siege. The city
had finally been broken into and street fighting ensued. Pyrrhus was moving up a street when a woman
threw a tile from a house. The tile hit him in the head and stunned him. An enemy soldier realised
who he was and killed him. Something like that anyway.

In this game we determined to keep away from buildings.

The rules used for this one will be the Fields of Glory set which we have had a few goes with.

Under this set we each get a certain number of points which allows us to buy units. For our part we
ended up with some mercenary hoplites, a goodly lot of phalanx units, light and medium troops,
heavy cavalry, light cavalry, an elephant unit, a couple of partridges and a well pruned pear tree.

The Roman side has similar with not much in the way of missile troops.

Part of the fun in this rule set is setting up the board. Each side rolls for initiative. We lost so each
side then gets one compulsory terrain piece plus chooses two to four more terrain pieces.

Each side places one terrain piece according to a dice throw and then you can roll again to move or
even remove the oppositions piece.

An interesting part of the game as our opposition wanted to place bad terrain in our way to disrupt
our phalanxes and we wanted to try to get a clear run at them.

Once this was done it was time to start placing units - we put out four or five units then the Roman
side did the same. This doesn't sound that important but for these troops it is critical. Initial placings
determine your strategy for the game.

Why ? One is that the heavy units can't just bowl around the board. They are slow to turn and slow to
move forward.

Two is that the units weren't that well trained. They cannot move backwards. Yes folks, to go back
they have to turn and face the other way. Not good when the enemy is close.

That is why these placings determine your strategy for the rest of the game.

All good fun.

It's all set up now and ready for next week so enjoy the pics of the nicely formed units. They won't be
like this after next week.

Some aren't fully painted yet as ancients tend to have complex uniforms but the effect is there and
they are really nice to see.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 06, 2013 10:09 am

S6300007.JPG


S6300006.jpg


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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 06, 2013 10:11 am

S6300010.JPG


S6300011.JPG


S6300012.JPG


S6300013.JPG
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 13, 2013 10:41 am

Well, here we go. First few moves.

This part defines the main flow of the game. Most units can't move around too quickly and many can't
change direction and move in the same turn. This means you have to try to position and advance your
troops to best advantage. Not exactly easy.

Wheeling and moving can be done which helps a bit here and there but can open your lines up to
breakthrough.

There you have it. Both sides spent the first few moves edging forward with the heavies to get into
charge range. Many troops have to be rolled for when you get to charge range to actually stop them
from going in. This is a good tactic to try against an enemy as you may get one unit to charge you while
others stay put, makes a nice gap and can break up the oppositions line.

First to get into action are the light troops.

LIGHT TROOPS.jpg


These troops can be a damn nuisance for all concerned. They can engage with missile fire and make
units take cohesion tests (disordering etc). They can also provoke an unwanted charge. All in all a
damn nuisance as they rarely cause actual casualties.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 13, 2013 10:48 am

our strategy for this one is to hold and harass on our left side while using our centre and right units
to smash half of the Roman army. With this in mind the left side hasn't gone too far forward which
will allow them to turn and move back if necessary.

left side.jpg


On our left the opposing cavalry faces off with some Roman light troops trying to get on our cavalry's
flank. So far they haven't been able to get to firing range.

In the centre we have two units of medium troops. As nearly all the Roman troops are heavies it was
decided to put the mediums in the orchard where they get the advantage in defence.

medium troops.jpg


Our mediums in the orchard. The right arrow shows some Roman allies who are not happy as they are
directly in the way of our heavy cavalry.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 13, 2013 10:53 am

Back to the left.


our left.jpg


Our cavalry and the Romans are in a bit of a stand off as Roman troops continue forward.

romans advance.jpg


A Roman unit coming forward. Nifty looking aren't they ?
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 13, 2013 11:01 am

centre.jpg


A look at the centre.

1. Roman cavalry have come up but are finding it hard to manoeuvre due to troops who have come up
behind them.

2. A Greek phalanx which we are hoping can cause some bother for the Roman cavalry.

face off right.jpg


On our right our heavy cavalry are threatening the Roman allied troops to their front (the shirt
challenged blokes on the right).

On the other side of the cavalry you can see more heavy troops which are getting close to the Roman
heavies..... won't be long now.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 13, 2013 11:08 am

The next couple of moves will see most of the troops in action. This will basically mean in melee. Should
be a nice punch up as they are fairly well matched.

The aim will be to hold most and break through in one spot. The other trick is to have a second line of
units as backup should things go wrong or to be fed into a melee as needed. Our backup includes a
unit of Elephants. Could be handy as they are supporting another phalanx.

The phalanx troops are hard to beat in melee but vulnerable from the flanks so the Roman side will
want to get troops around them. We of course will be trying to stop that while wearing down any units
to our front.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby Frank » Wed Feb 13, 2013 2:23 pm

Some great insights into the game mechanics and tactics, you have to think sooo much more about what you are doing with units rather than single models. The ranked up units look great as well.
"Some believe that it is only great power that can hold evil in check.But that is not what I have found, it is the small everyday acts of normal folk that keep the darkness at bay. Small acts of kindness and love."
Gandalf the Grey

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Re: Ancients - The rise of Rome - or will it start flat ?

Postby Frizzenspark » Wed Feb 13, 2013 7:33 pm

What minis are you using......? Ancients were pretty hot for a while we mostly played DBA.... hoping to get back into it.... I have FoG Ancients and Renaissance rules.... some of the folks that worked on FoG also worked on DBA....
"Why piddle about making porridge with artillery and then send men to drown themselves in it for a hundred yards of No Man's land? Tanks mean advances of miles at a time, not yards.".
Maj-Gen Percy Hobart (1885-1957)79th Armoured Division


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